AoeStats
← LtArtemisYo

Arena

510431483Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1098
+18
🇺🇸 Khmer · United States
1097
+18
🇲🇽 Varangians · Mexico
1191
-19
🇨🇱 Chinese · Chile
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,976 10:54 14:49 30:16 ⛏ Fast Castle
28 1,460 10:13 14:47 34:39 ⛏ Fast Castle
23 1,197 9:17 17:21 37:38 ⛏ Fast Castle
18 926 10:50 14:54 31:12 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,475 18,645 11,935 2,405 51,460 66,852
20,560 16,314 10,725 2,315 49,914 54,027
22,485 19,236 5,865 985 48,571 56,283
12,595 8,175 8,235 2,165 31,170 34,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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