AoeStats
← [Memento mori] Lord_Balam

MegaRandom

508577611Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 38m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
544
+13
🇺🇸 Slavs · United States
494
+15
🇳🇮 Saracens · Nicaragua
634
-20
🇺🇸 Ethiopians · United States
312
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 763 12:33 20:31 33:05 ⛏ Fish Boom
15 567 11:49 20:00 — ⛏ Fast Castle
9 332 12:30 25:26 — ⚔ FC into Skirms
9 353 11:30 26:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,250 8,585 4,140 200 24,175 28,723
6,830 4,660 745 1,000 13,235 14,123
4,875 3,615 1,700 100 10,290 10,922
4,110 3,993 275 650 9,028 11,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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