AoeStats
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MegaRandom

510926636Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 64m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1240
+12
🇧🇷 Shu · Brazil
1229
+13
🇦🇷 Portuguese · Argentina
1201
+14
🇺🇸 Spanish · United States
1158
+15
🇺🇸 Britons · United States
1331
-21
🇺🇸 Sicilians · United States
1121
-12
🇺🇸 Khmer · United States
1094
-11
🇨🇦 Danes · Canada
1058
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 3,137 10:15 17:06 34:30 ⛏ Fast Castle
47 3,029 9:19 25:45 47:59 ⚔ Scout Rush
44 2,821 9:28 25:09 39:52 ⚔ Archer Rush
38 2,453 9:56 28:02 50:04 ⚔ Archers into Towers
35 2,243 11:21 33:59 38:57 ⚔ Scout Rush
34 2,211 11:10 15:22 37:13 ⛏ Fast Castle
23 1,472 12:16 17:56 46:55 ⛏ Fast Castle
22 1,406 11:48 27:13 49:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,200 24,693 25,725 3,600 94,218 103,591
33,200 20,365 17,525 5,720 76,810 87,690
32,695 20,738 21,755 1,140 76,328 81,070
K
22,395 24,464 16,245 4,615 67,719 72,200
22,715 17,010 13,280 2,615 55,620 63,430
26,180 18,479 7,175 3,470 55,304 59,580
19,520 19,150 14,580 1,500 54,750 65,212
14,915 9,767 3,475 1,980 30,137 32,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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