AoeStats
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Yucatan

510676589Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 97m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 4,940 9:56 17:19 33:27 ⛏ Fast Castle
48 4,678 11:28 19:05 47:52 ⚔ Archer Rush
44 4,239 12:29 17:01 33:50 ⛏ Fast Castle
42 4,045 11:44 16:16 33:24 ⛏ Fast Castle
38 3,730 11:16 15:44 33:11 ⛏ Fish Boom FC
38 3,690 11:48 18:17 35:47 ⛏ Fast Castle
33 3,185 10:49 15:12 61:29 ⛏ Fast Castle
28 2,768 11:28 22:24 36:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
86,185 31,052 56,585 5,725 179,547 197,933
73,225 41,672 48,685 7,710 171,292 218,965
69,280 45,307 35,545 9,725 159,857 170,886
39,105 55,687 18,560 6,665 120,017 140,680
58,255 21,531 34,030 5,295 119,111 122,998
41,620 40,366 29,975 3,760 115,721 133,590
39,220 48,992 18,520 4,695 111,427 114,605
49,640 41,698 14,020 4,065 109,423 124,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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