AoeStats
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Arena

510166225Analyzed
3v3 RM · 21h ago on Sep 29, 2026· 57m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Byzantines · Cyprus
1037
+16
🇨🇾 Burgundians · Cyprus
1011
+17
🇨🇾 Spanish · Cyprus
998
+17
🇷🇸 Saxons · Serbia
1046
-17
🇷🇸 Romans · Serbia
1040
-17
🇷🇸 Italians · Serbia
1007
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,765 10:59 16:39 29:10 ⛏ Fast Castle
26 1,505 10:39 15:11 28:55 ⛏ Fast Castle
24 1,360 11:58 15:40 30:43 ⛏ Fast Castle
19 1,108 12:11 18:23 31:31 ⛏ Fast Castle
19 1,081 11:40 16:14 33:29 ⛏ Fast Castle
13 750 10:24 14:16 20:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
43,225 24,310 17,415 1,920 86,870 91,326
31,365 24,775 24,875 4,705 85,720 97,740
32,815 31,000 19,150 1,030 83,995 99,341
29,280 32,845 13,420 2,990 78,535 97,967
30,260 21,000 17,635 2,540 71,435 100,000
14,885 15,775 11,390 2,205 44,255 45,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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