AoeStats
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Black Forest

509849103Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Portuguese · Indonesia
879
+9
🇩🇪 Bulgarians · Germany
836
+11
🇦🇺 Aztecs · Australia
830
+11
🇮🇳 Cumans · India
811
+12
🇨🇿 Bohemians · Czechia
815
-13
🇲🇽 Saxons · Mexico
755
-12
🇪🇸 Celts · Spain
689
-10
🇫🇷 Spanish · France
640
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,188 12:50 19:41 33:08 ⛏ Fast Castle
21 972 16:32 29:43 —
19 909 12:34 18:51 32:23 ⛏ Fast Castle
18 822 14:06 20:51 28:51 ⛏ Fast Castle
15 709 12:43 16:55 31:42 ⛏ Fast Castle
15 701 14:14 22:36 36:43 ⛏ Fast Castle
11 510 13:08 27:49 41:22 ⛏ Fast Castle
9 412 13:35 23:04 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,090 19,320 18,820 3,310 58,540 60,990
16,990 16,295 7,970 1,500 42,755 65,815
11,985 17,880 8,515 2,220 40,600 48,175
15,470 11,602 8,395 1,500 36,967 54,979
13,410 10,745 5,795 1,605 31,555 41,932
10,780 10,945 6,570 2,215 30,510 33,741
14,175 6,898 5,285 2,135 28,493 33,234
8,100 10,706 1,265 2,945 23,016 25,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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