AoeStats
← king.

Arena

509927298Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 34m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
915
+13
🇩🇪 Gurjaras · Germany
859
+16
🇹🇷 Danes · Türkiye
869
-15
🇹🇷 Goths · Türkiye
845
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,148 11:02 15:36 — ⛏ Fast Castle
19 660 10:17 22:48 — ⚔ Scout Rush
18 631 12:45 17:26 30:02 ⛏ Fast Castle
10 350 11:11 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,215 8,120 4,045 950 27,330 29,258
11,265 6,950 3,480 200 21,895 26,437
9,815 6,515 1,830 1,525 19,685 25,732
4,965 5,130 930 30 11,055 11,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.