AoeStats
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Pilgrims

508936761Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 49m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
856
+14
🇹🇷 Franks · Türkiye
827
+16
🇲🇽 Huns · Mexico
954
-20
🇫🇷 Slavs · France
689
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,449 10:24 18:09 — ⚔ Fish Boom into Fire Galleys into Scouts
22 1,073 14:29 20:28 36:25 ⛏ Fish Boom
19 942 11:34 20:17 44:01 ⛏ Fish Boom FC
18 903 13:26 31:21 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,350 18,860 3,625 960 41,795 53,761
11,275 22,670 4,180 1,300 39,425 42,827
11,150 15,040 4,965 1,080 32,235 35,605
11,925 9,835 5,430 3,550 30,740 32,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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