AoeStats
← king.

Black Forest

508925861Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 76m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
852
+16
🇨🇱 Spanish · Chile
850
+16
🇹🇷 Saxons · Türkiye
872
-16
🇹🇷 Vietnamese · Türkiye
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,600 13:20 19:46 33:52 ⛏ Fast Castle
18 1,386 12:51 22:07 36:18 ⛏ Fast Castle
17 1,266 10:40 19:51 32:08 ⛏ Fast Castle
16 1,238 12:56 21:32 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,570 52,180 17,355 1,545 120,650 137,559
41,975 44,736 22,565 4,225 113,501 115,494
40,885 32,104 32,535 5,220 110,744 138,603
30,715 24,986 19,360 3,180 78,241 85,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.