AoeStats
← Elite Savage

Arena

510509707Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 5m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tatars · India
708
+14
🇬🇧 Sicilians · United Kingdom
601
+18
🇫🇷 Chinese · France
470
+23
🇨🇳 Khitans · China
454
+24
🇨🇳 Turks · China
727
-23
🇧🇬 Magyars · Bulgaria
705
-22
686
-21
🇨🇳 Wei · China
469
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 455 — — —
56 329 — — —
35 205 — — —
33 196 — — —
21 124 — — —
10 60 — — —
1 7 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 150 0 0 1,250 1,256
900 225 50 0 1,175 927
700 300 0 0 1,000 875
650 75 0 0 725 1,021
400 300 0 0 700 919
350 325 0 0 675 569
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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