AoeStats
← Elite Savage

Black Forest

510503240Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 22m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
867
+6
🇮🇶 Britons · Iraq
831
+7
🇨🇳 Bohemians · China
827
+7
🇮🇳 Khmer · India
500
+21
🇹🇷 Portuguese · Türkiye
712
-13
🇬🇷 Cumans · Greece
639
-11
🇦🇷 Byzantines · Argentina
634
-11
🇨🇳 Wei · China
473
-6
Player eAPM Actions Feudal Castle Imperial Opening
40 907 13:53 — —
28 633 17:59 22:17 — ⛏ Fast Castle
18 403 13:38 20:58 — ⛏ Fast Castle
16 375 12:17 16:21 — ⛏ Fast Castle
14 320 16:10 — —
13 286 15:01 18:50 — ⛏ Fast Castle
12 278 16:00 22:08 — ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,650 3,570 550 0 9,770 11,430
2,675 6,467 300 225 9,667 10,453
4,350 3,822 300 265 8,737 9,601
4,125 3,069 300 250 7,744 8,951
3,400 2,615 400 330 6,745 9,039
3,250 2,095 50 90 5,485 6,795
2,950 2,025 250 0 5,225 6,421
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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