AoeStats
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Arena

508767770Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 56m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1569
+17
🇺🇸 Sicilians · United States
1557
+18
🇲🇽 Khmer · Mexico
1541
+18
🇧🇷 Varangians · Brazil
1509
+20
🇧🇷 Varangians · Brazil
1779
-25
🇧🇷 Persians · Brazil
1627
-20
🇧🇷 Italians · Brazil
1547
-16
🇧🇷 Gurjaras · Brazil
1433
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,591 10:34 14:22 33:21 ⛏ Fast Castle
59 3,320 10:22 14:23 27:02 ⛏ Fast Castle
56 3,174 9:56 13:50 30:51 ⛏ Fast Castle
54 3,038 10:18 19:21 34:30 ⚔ Towers FC
52 2,931 9:24 16:45 30:26 ⛏ Fast Castle
50 2,837 10:56 14:49 32:06 ⛏ Fast Castle
35 1,960 12:05 14:53 37:38 ⚔ M@A FC
35 1,977 10:23 15:00 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,800 23,575 26,800 1,705 97,880 111,988
29,720 29,225 27,190 4,355 90,490 95,825
43,615 17,695 17,450 3,815 82,575 83,330
34,440 17,250 20,340 7,610 79,640 92,131
33,195 22,590 17,735 4,950 78,470 80,833
28,350 30,393 13,730 1,200 73,673 77,203
22,265 28,885 15,080 3,305 69,535 77,396
15,580 24,579 12,740 2,810 55,709 60,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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