AoeStats
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Oasis

508755567Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 53m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1548
+13
🇨🇦 Varangians · Canada
1544
+13
🇺🇸 Persians · United States
1507
+15
🇲🇽 Vietnamese · Mexico
1488
+15
🇹🇷 Berbers · Türkiye
1571
-18
🇹🇷 Maya · Türkiye
1506
-15
🇹🇷 Vietnamese · Türkiye
1479
-14
🇹🇷 Khmer · Türkiye
1353
-9
Player eAPM Actions Feudal Castle Imperial Opening
83 4,470 10:02 24:51 37:25 ⚔ Archer Rush
78 4,189 9:25 21:01 38:57 ⚔ Scout Rush
65 3,499 8:24 20:06 38:05 ⚔ Archer Rush
52 2,790 11:05 15:26 40:50 ⚔ FC into Scouts
47 2,511 9:24 22:55 41:21 ⚔ Archer Rush
42 2,284 8:29 21:40 41:32 ⚔ Scout Rush
40 2,135 11:11 15:09 37:13 ⛏ Fast Castle
33 1,766 12:25 46:43 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,625 14,910 27,330 200 86,065 91,738
41,685 21,125 19,435 3,110 85,355 93,806
25,130 17,423 14,095 2,800 59,448 62,657
31,395 9,470 14,055 2,560 57,480 60,715
15,200 20,007 11,925 7,065 54,197 66,075
12,000 18,339 18,275 1,425 50,039 51,363
12,085 14,662 6,320 2,165 35,232 40,157
9,885 9,360 390 425 20,060 21,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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