AoeStats
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Black Forest

508734243Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 38m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,805 11:15 15:01 28:34 ⛏ FC into Fish Boom
37 1,449 11:12 14:54 32:43 ⛏ Fast Castle
36 1,387 11:35 18:03 31:54 ⛏ Fish Boom FC
36 1,388 9:58 23:02 — ⚔ M@A Rush
32 1,256 11:00 35:28 — ⚔ M@A into Fish Boom
31 1,189 11:21 14:51 29:29 ⛏ Fast Castle
30 1,166 11:28 17:43 — ⛏ Fast Castle
29 1,125 12:03 18:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,755 16,318 7,640 4,250 47,963 52,714
14,525 18,180 9,860 1,650 44,215 52,485
14,965 15,068 6,745 1,110 37,888 47,377
17,725 8,880 7,770 1,655 36,030 40,353
16,870 11,729 4,465 900 33,964 35,919
11,380 12,007 1,885 1,700 26,972 29,303
10,810 8,141 5,070 415 24,436 27,555
4,040 4,076 1,010 1,245 10,371 11,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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