AoeStats
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Lombardia

508552288Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 17m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1475
+12
🇲🇽 Franks · Mexico
1450
+13
🇳🇿 Varangians · New Zealand
1297
+19
🇦🇷 Georgians · Argentina
1236
+23
🇧🇷 Berbers · Brazil
1456
-20
🇦🇷 Tatars · Argentina
1422
-18
🇧🇷 Britons · Brazil
1356
-16
🇦🇷 Goths · Argentina
1279
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 809 11:20 16:06 — ⛏ Fast Castle
45 812 9:35 — — ⚔ Scout Rush
44 785 11:14 15:32 — ⛏ Fast Castle
41 745 12:05 16:03 — ⛏ Fast Castle
32 578 10:20 — — ⚔ Scout Rush
32 581 10:06 — — ⚔ Scout Rush
29 522 11:40 15:31 — ⛏ Fast Castle
29 523 11:05 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,480 2,934 0 30 6,444 6,788
3,300 2,494 250 100 6,144 6,883
3,725 2,141 250 0 6,116 6,971
3,780 2,091 200 0 6,071 7,276
3,300 2,438 200 100 6,038 6,576
3,125 2,607 250 0 5,982 6,312
3,550 1,450 200 125 5,325 7,317
3,025 1,361 200 315 4,901 5,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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