AoeStats
← Nemesis

Arena

510241672Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 86m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1052
+13
🇲🇽 Spanish · Mexico
1044
+14
🇺🇸 Varangians · United States
1040
+14
🇧🇾 Portuguese · Belarus
988
+16
🇺🇸 Khmer · United States
1062
-16
🇲🇽 Goths · Mexico
1039
-16
🇲🇽 Burgundians · Mexico
980
-14
🇲🇽 Franks · Mexico
902
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 3,639 10:03 14:18 32:34 ⛏ Fast Castle
36 3,125 12:23 15:44 24:10 ⛏ Fast Castle
35 2,993 11:46 16:38 32:10 ⛏ Fast Castle
24 2,037 11:36 16:18 46:21 ⛏ Fast Castle
23 2,031 11:15 14:54 25:06 ⛏ Fast Castle
12 1,036 13:33 18:03 35:23 ⛏ Fast Castle
10 825 12:55 18:02 30:04 ⛏ Fast Castle
9 771 11:11 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,965 55,645 16,030 4,250 156,890 165,921
52,110 30,450 37,780 7,000 127,340 171,084
59,055 39,115 19,995 3,160 121,325 122,943
48,675 13,760 41,440 1,800 105,675 146,881
47,455 26,790 22,955 7,550 104,750 121,062
27,565 20,725 10,195 1,400 59,885 65,831
12,185 11,675 1,815 1,600 27,275 28,329
5,635 4,780 1,165 2,190 13,770 15,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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