AoeStats
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Arena

509523646Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 24m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
798
+14
🇨🇦 Celts · Canada
793
+15
🇨🇳 Vietnamese · China
781
+15
🇭🇰 Goths · Hong Kong SAR China
741
+16
🇺🇸 Danes · United States
785
-16
🇺🇸 Franks · United States
767
-15
🇺🇸 Magyars · United States
758
-15
🇨🇦 Bohemians · Canada
736
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 780 10:25 14:39 — ⛏ Fast Castle
26 641 12:49 — —
21 514 12:43 19:03 — ⚔ M@A FC
17 426 11:37 15:28 — ⛏ Fast Castle
13 321 12:56 20:25 — ⚔ FC into Scouts
10 240 11:20 16:40 — ⛏ Fast Castle
7 175 11:57 21:01 — ⚔ FC into Scouts
1 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,150 3,505 1,430 965 12,050 12,122
6,500 4,430 670 400 12,000 13,788
5,220 4,610 300 750 10,880 12,679
5,780 3,570 400 200 9,950 10,164
4,630 3,355 735 975 9,695 11,118
4,235 4,110 1,110 0 9,455 10,008
3,425 2,170 490 750 6,835 7,967
300 0 0 0 300 110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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