Arena
510191522Analyzed2v2 RM
·
15h ago on Sep 29, 2026·
41m 18s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 516,302 analysed team-game players on Arena.
J Stark 8910
D
Feudal Age
13:12
vs 10:56
btm 5%
Castle Age
22:38
vs 16:03
btm 8%
Imperial Age
35:35
vs 32:18
btm 26%
eAPM
30
vs 27
top 42%
First military
18:53
vs 18:52
top 50%
▼
Slow Feudal Age at 13:12 — slower than 95% of analysed players on Arena
▼
Slow Castle Age at 22:38 — slower than 92% of analysed players on Arena
▲
Town centers almost never idle — 30s across the first 22:38
AlejoLodbrok
C
Feudal Age
10:51
vs 10:56
top 46%
Castle Age
19:44
vs 16:03
btm 19%
Imperial Age
33:51
vs 32:18
btm 38%
eAPM
22
vs 27
btm 34%
First military
18:55
vs 18:52
top 50%
▼
Slow Castle Age at 19:44 — slower than 81% of analysed players on Arena
▲
Town centers almost never idle — 31s across the first 19:44
el 3.14chula
D
Feudal Age
11:43
vs 10:56
btm 23%
Castle Age
19:37
vs 16:03
btm 19%
Imperial Age
—
vs 32:18
btm 0%
eAPM
14
vs 27
btm 11%
First military
19:02
vs 18:52
btm 49%
▼
Slow Feudal Age at 11:43 — slower than 77% of analysed players on Arena
▼
Slow Castle Age at 19:37 — slower than 81% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (39:54) — usually safest before it
▼
Town centers idle 3:07 of the first 19:37 — keep villagers queued
pensandobrigido1
D
Feudal Age
10:51
vs 10:56
top 46%
Castle Age
19:36
vs 16:03
btm 19%
Imperial Age
40:26
vs 32:18
btm 8%
eAPM
19
vs 27
btm 25%
First military
21:38
vs 18:52
btm 32%
▼
Slow Castle Age at 19:36 — slower than 81% of analysed players on Arena
▼
Slow Imperial Age at 40:26 — slower than 92% of analysed players on Arena
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more