AoeStats
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Arena

510191522Analyzed
2v2 RM · 13h ago on Sep 29, 2026· 41m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
633
+17
🇨🇴 Malay · Colombia
562
+19
🇨🇱 Malay · Chile
651
-37
🇨🇱 Ethiopians · Chile
651
-37
Player eAPM Actions Feudal Castle Imperial Opening
30 1,245 13:12 22:38 35:35 ⚔ Archer Rush
22 921 10:51 19:44 33:51 ⛏ Fast Castle
19 789 10:51 19:36 40:26 ⛏ Fast Castle
14 585 11:43 19:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 7,810 5,060 2,325 32,395 33,375
9,025 8,990 7,250 1,550 26,815 29,095
12,020 5,985 4,955 1,950 24,910 28,577
7,325 4,925 2,450 1,400 16,100 16,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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