AoeStats
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Oasis

509571655Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 23m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1326
+16
🇩🇪 Danes · Germany
1321
+17
🇭🇰 Inca · Hong Kong SAR China
1354
-17
1329
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,068 10:02 — — ⚔ M@A Rush
43 1,040 10:04 — — ⚔ Archers into Skirms
41 990 9:35 23:17 — ⚔ Archer Rush
39 941 9:41 — — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,230 2,140 0 11,745 12,247
5,300 3,305 610 125 9,340 10,970
5,320 3,254 695 0 9,269 10,978
3,925 4,235 550 380 9,090 9,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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