AoeStats
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Arena

510517378Analyzed
2v2 RM · 2h ago on Oct 1, 2026· 68m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
624
+16
🇷🇺 Varangians · Russia
579
+18
🇹🇷 Poles · Türkiye
636
-18
🇹🇷 Romans · Türkiye
602
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,227 9:48 14:15 29:19 ⛏ Fast Castle
30 2,069 10:51 14:52 29:02 ⛏ Fast Castle
18 1,193 10:54 19:31 31:19 ⛏ Fast Castle
6 404 13:19 25:35 —

Resources

Player Food Wood Gold Stone Spent Collected
37,285 37,025 34,720 3,200 112,230 142,167
38,815 25,565 22,110 2,250 88,740 93,233
27,490 19,550 12,045 3,770 62,855 147,092
14,530 11,865 3,980 1,500 31,875 43,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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