AoeStats
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Nomad

510264604Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 69m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
1151
+16
🇨🇳 Khmer · China
1106
+18
🇦🇺 Mongols · Australia
1267
-21
🇦🇺 Saxons · Australia
1046
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,429 13:29 18:52 39:00 ⛏ Fish Boom FC
31 2,170 15:38 18:27 45:51 ⛏ Fish Boom FC
21 1,497 13:27 18:10 31:40 ⛏ Fish Boom FC
16 1,103 13:04 16:46 48:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,520 22,180 26,695 5,350 82,745 85,187
23,795 27,150 13,435 3,750 68,130 71,306
30,805 17,036 10,790 5,240 63,871 74,862
18,040 16,635 10,795 5,550 51,020 55,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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