AoeStats
← VL Formolin

Nomad

510823318Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 30m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Armenians · Belarus
1392
+14
🇺🇦 Varangians · Ukraine
1382
+14
🇧🇾 Gurjaras · Belarus
1374
+15
🇲🇽 Turks · Mexico
1627
-25
🇦🇷 Sicilians · Argentina
1274
-11
🇲🇽 Huns · Mexico
1139
-7
Player eAPM Actions Feudal Castle Imperial Opening
41 1,262 12:56 19:27 — ⛏ Fish Boom FC
38 1,168 13:43 19:12 — ⛏ Fish Boom FC into Fire Galleys
35 1,077 14:56 22:16 — ⛏ Fish Boom into Galleys FC
29 908 14:51 20:03 — ⛏ Fish Boom FC
28 874 12:59 24:02 — ⚔ Archer Rush
15 453 15:56 22:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,795 8,353 1,790 2,345 20,283 22,835
6,630 9,331 1,900 240 18,101 20,615
6,175 9,013 1,785 700 17,673 18,612
6,450 6,096 2,115 955 15,616 16,908
5,905 5,476 775 1,725 13,881 14,444
4,060 4,465 700 4,005 13,230 13,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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