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Black Forest

509648429Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 55m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1193
+13
🇨🇴 Varangians · Colombia
1132
+16
🇹🇼 Poles · Taiwan
1132
-15
🇹🇼 Khmer · Taiwan
1128
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,359 11:25 15:26 34:32 ⛏ Fast Castle
20 1,118 14:20 19:58 38:25 ⛏ Fast Castle
16 905 12:08 16:56 34:42 ⛏ Fast Castle
14 744 12:34 16:39 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,365 21,941 22,060 5,960 84,326 100,147
28,135 20,236 31,030 1,130 80,531 83,408
37,910 19,873 17,035 2,900 77,718 82,879
9,130 7,346 2,390 1,830 20,696 24,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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