AoeStats
← 小桦

Pilgrims

509537065Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1374
+14
🇭🇰 Wei · Hong Kong SAR China
1329
+16
1273
+18
🇵🇪 Armenians · Peru
1266
+18
🇨🇳 Vietnamese · China
1484
-24
🇨🇳 Spanish · China
1316
-16
🇨🇳 Japanese · China
1248
-16
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,937 12:24 19:50 — ⛏ Fish Boom into Galleys FC
53 2,747 10:43 19:57 — ⛏ Fish Boom into Galleys into Fire Galleys FC
50 2,592 10:45 17:05 — ⛏ Fish Boom FC
47 2,435 12:57 22:03 30:46 ⚔ Fish Boom into Archers
47 2,460 10:52 16:58 41:52 ⛏ Fish Boom FC
46 2,406 11:13 24:48 — ⛏ Fish Boom into Fire Galleys FC
35 1,812 12:52 19:58 47:04 ⛏ Fish Boom into Galleys FC
24 1,247 10:48 16:51 37:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,355 28,140 18,055 4,470 68,020 75,621
19,650 15,790 13,975 1,800 51,215 57,931
13,250 24,955 11,210 405 49,820 54,125
9,875 26,870 11,225 1,155 49,125 50,695
13,985 25,754 6,070 1,335 47,144 50,164
15,970 16,960 9,965 3,885 46,780 50,378
13,185 23,143 4,950 405 41,683 45,319
5,000 4,271 1,225 2,500 12,996 14,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.