AoeStats
← Kaizoku Oh

Arena

510585995Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 40m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
990
+18
🇦🇷 Saxons · Argentina
979
+18
🇩🇪 Bohemians · Germany
1085
-20
🇬🇧 Byzantines · United Kingdom
969
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 856 11:18 15:14 31:01 ⛏ Fast Castle
18 742 11:31 16:09 30:56 ⛏ Fast Castle
15 592 10:26 17:39 — ⛏ Fast Castle
14 573 11:14 16:19 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,520 16,405 5,200 850 46,975 55,943
15,660 10,180 6,315 2,300 34,455 41,817
13,700 9,835 5,895 1,500 30,930 39,533
10,440 8,825 6,185 1,145 26,595 29,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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