AoeStats
← Kaizoku Oh

Arena

510163940Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1043
+16
🇺🇸 Ethiopians · United States
1029
+17
🇬🇧 Danes · United Kingdom
949
+20
🇭🇰 Franks · Hong Kong SAR China
947
+21
🇭🇷 Maya · Croatia
1075
-20
🇩🇪 Poles · Germany
1038
-18
🇩🇪 Romans · Germany
1036
-18
🇧🇷 Celts · Brazil
1023
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,676 10:50 14:44 32:28 ⛏ Fast Castle
32 1,546 11:15 16:00 37:35 ⛏ Fast Castle
28 1,363 10:16 14:37 45:47 ⛏ Fast Castle
23 1,128 11:14 17:36 26:17 ⛏ Fast Castle
21 995 11:04 16:30 33:39 ⛏ Fast Castle
17 824 11:02 17:41 30:43 ⛏ Fast Castle
16 758 11:04 17:21 36:55 ⛏ Fast Castle
11 551 10:43 19:52 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,295 17,985 13,590 2,350 56,220 66,256
19,200 18,570 11,520 3,000 52,290 55,359
21,740 15,755 9,530 3,615 50,640 51,687
22,695 11,440 14,445 1,650 50,230 64,938
21,975 13,795 10,130 1,400 47,300 55,367
16,765 15,850 9,115 1,580 43,310 52,523
20,435 11,950 4,480 1,020 37,885 40,297
10,345 7,690 2,965 935 21,935 25,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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