AoeStats
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African Clearing

510430797Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1486
+12
🇹🇷 Maya · Türkiye
1331
+19
🇧🇷 Persians · Brazil
1331
+19
🇨🇴 Huns · Colombia
1320
+19
🇭🇰 Saracens · Hong Kong SAR China
1480
-21
🇻🇳 Bengalis · Vietnam
1393
-17
🇨🇳 Bulgarians · China
1374
-16
🇨🇳 Jurchens · China
1330
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,169 12:52 17:46 38:58 ⛏ Fast Castle
46 2,161 13:36 17:49 39:01 ⛏ Fast Castle
45 2,109 11:42 21:27 — ⚔ Scout Rush
37 1,738 13:29 17:36 42:32 ⛏ Fast Castle
33 1,554 13:05 21:22 40:11 ⚔ Scout Rush
32 1,511 13:52 18:02 41:32 ⛏ Fast Castle
29 1,343 13:46 17:42 44:18 ⚔ FC into Towers
16 757 12:58 25:18 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,415 11,210 10,755 1,700 45,080 55,174
22,060 8,086 11,290 1,050 42,486 45,582
12,175 15,478 11,775 2,150 41,578 46,367
15,740 9,948 3,275 2,735 31,698 32,659
13,255 10,215 4,995 3,100 31,565 33,917
16,020 7,480 5,370 300 29,170 32,633
8,980 8,590 3,155 2,240 22,965 25,102
5,075 3,585 600 2,690 11,950 11,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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