AoeStats
← Zukkune

Arabia

509789723Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 31m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1089
+12
🇦🇷 Varangians · Argentina
1005
+16
🇦🇷 Chinese · Argentina
981
+17
🇨🇱 Aztecs · Chile
1000
-45
🇨🇱 Sicilians · Chile
1000
-45
🇨🇱 Persians · Chile
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
45 1,419 10:08 22:03 — ⚔ Archer Rush
40 1,237 10:57 18:31 — ⛏ Fast Castle
26 803 13:07 17:06 — ⛏ Fast Castle
12 384 11:59 20:36 — ⚔ Archer Rush
8 240 13:16 18:58 — ⛏ Fast Castle
7 218 11:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,200 8,184 4,055 300 20,739 21,183
8,615 4,608 2,145 750 16,118 20,443
4,950 4,405 2,845 100 12,300 14,379
3,705 3,358 1,780 125 8,968 10,075
3,975 1,791 550 350 6,666 8,352
2,475 2,289 250 600 5,614 6,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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