AoeStats
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African Clearing

510351630Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 6m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1533
+17
🇨🇳 Mongols · China
1518
+17
🇩🇪 Berbers · Germany
1515
+17
🇫🇷 Vikings · France
1494
+18
🇲🇽 Varangians · Mexico
1571
-18
🇨🇿 Dravidians · Czechia
1571
-18
🇨🇴 Mongols · Colombia
1557
-18
🇩🇪 Poles · Germany
1476
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 448 — — —
68 449 — — —
51 340 — — —
45 300 — — —
42 279 — — —
38 253 — — —
29 195 — — —
22 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 475 50 100 1,775 1,063
900 475 50 100 1,525 873
750 500 50 100 1,400 767
750 425 50 100 1,325 970
750 425 0 100 1,275 793
650 425 0 100 1,175 528
550 425 50 100 1,125 380
500 475 50 100 1,125 401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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