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Fortress

510112116Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 47m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Varangians · Ecuador
1611
+13
🇸🇪 Italians · Sweden
1605
+13
🇨🇴 Mongols · Colombia
1601
+13
🇨🇿 Malay · Czechia
1541
+16
🇹🇼 Poles · Taiwan
1561
-15
🇹🇼 Vietnamese · Taiwan
1553
-14
🇹🇼 Turks · Taiwan
1536
-14
🇩🇪 Saracens · Germany
1503
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,531 8:03 11:45 25:17 ⛏ Fast Castle
46 2,197 6:55 11:02 34:32 ⛏ Fast Castle
42 2,001 8:20 14:14 17:45 ◆ FC into Fast Imp
40 1,905 7:31 11:11 25:23 ⛏ Fast Castle
38 1,816 7:51 12:27 32:00 ⛏ Fast Castle
35 1,659 8:47 12:47 16:18 ◆ FC into Fast Imp
31 1,484 7:00 11:29 27:02 ⛏ Fast Castle
25 1,179 8:14 11:51 30:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,065 22,650 33,235 1,275 102,225 109,327
40,790 20,620 24,315 4,900 90,625 94,509
25,760 31,330 21,980 2,525 81,595 97,935
35,405 18,580 19,770 2,605 76,360 86,676
23,755 29,425 9,105 1,945 64,230 72,819
23,180 24,510 13,060 2,290 63,040 67,900
16,150 24,275 14,120 3,155 57,700 65,968
11,075 14,086 10,025 2,030 37,216 39,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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