AoeStats
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MegaRandom

509852110Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 93m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1575
+14
🇨🇿 Gurjaras · Czechia
1519
+16
🇻🇳 Britons · Vietnam
1500
+17
🇪🇸 Berbers · Spain
1486
+18
🇭🇰 Persians · Hong Kong SAR China
1572
-18
🇳🇿 Varangians · New Zealand
1552
-17
🇨🇳 Spanish · China
1493
-15
🇳🇿 Huns · New Zealand
1487
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 4,647 9:19 21:20 35:03 ⚔ Archer Rush
45 4,203 10:57 15:49 33:18 ⛏ Fast Castle
44 4,128 10:22 15:47 39:01 ⛏ Fast Castle
42 3,936 9:07 20:22 36:56 ⛏ Fast Castle
38 3,530 11:03 22:57 32:24 ⚔ Scouts into Fish Boom
36 3,416 9:35 22:48 40:34 ⚔ Scouts into Fish Boom
34 3,209 9:42 14:03 37:21 ⛏ Fast Castle
28 2,584 8:47 22:07 36:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
119,130 28,881 22,585 6,355 176,951 191,967
90,700 33,853 40,060 3,800 168,413 178,969
33,670 68,721 45,775 3,350 151,516 173,364
67,615 28,041 46,175 5,895 147,726 161,106
63,290 41,780 35,465 3,690 144,225 151,192
18,760 65,527 50,885 8,410 143,582 213,586
47,740 44,665 26,710 4,525 123,640 133,286
52,110 20,148 20,860 2,260 95,378 107,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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