AoeStats
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Fortress

509838886Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 58m 35s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Gurjaras · Czechia
1508
+10
🇨🇳 Britons · China
1505
+11
🇦🇷 Spanish · Argentina
1483
+11
🇦🇷 Khmer · Argentina
1443
+13
🇻🇳 Varangians · Vietnam
1889
-27
🇲🇽 Dravidians · Mexico
1241
-7
🇲🇽 Bohemians · Mexico
1210
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🇺🇸 Franks · United States
1183
-5
Player eAPM Actions Feudal Castle Imperial Opening
53 3,112 7:12 11:44 42:24 ⛏ Fast Castle
48 2,787 6:36 10:23 24:17 ⛏ Fast Castle
37 2,176 6:50 11:54 28:27 ⛏ Fast Castle
37 2,155 7:27 11:27 36:56 ⛏ Fast Castle
35 2,025 7:21 11:15 24:03 ⛏ Fast Castle
32 1,867 7:09 16:49 32:35 ⛏ Fast Castle
23 1,325 8:10 13:20 54:43 ⛏ Fast Castle
21 1,249 5:39 8:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,200 29,005 23,220 3,200 105,625 108,588
36,280 21,825 18,680 4,005 80,790 86,826
26,250 34,055 15,365 4,570 80,240 90,488
27,910 17,770 14,775 1,500 61,955 63,338
33,500 16,210 9,275 1,250 60,235 63,826
7,000 30,420 16,835 200 54,455 55,531
23,100 20,215 3,925 1,350 48,590 73,376
14,035 10,855 5,275 1,440 31,605 43,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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