AoeStats
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Fortress

508908590Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 3m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇱 Japanese · Albania
1583
+12
🇹🇷 Italians · Türkiye
1558
+13
🇱🇻 Varangians · Latvia
1496
+16
🇨🇿 Slavs · Czechia
1488
+16
🇲🇽 Varangians · Mexico
1597
-19
🇧🇷 Persians · Brazil
1464
-13
🇨🇴 Mongols · Colombia
1464
-13
🇨🇳 Magyars · China
1440
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 146 — — —
37 123 — — —
37 124 — — —
34 112 — — —
28 94 — — —
25 83 — — —
24 81 — — —
24 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 225 0 0 775 999
400 300 0 0 700 1,028
450 100 0 0 550 941
450 100 0 0 550 621
350 100 0 0 450 727
250 200 0 0 450 631
250 200 0 0 450 636
250 200 0 0 450 427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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