AoeStats
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Black Forest

510442718Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1085
+16
🇺🇸 Chinese · United States
1054
+17
🇺🇸 Bohemians · United States
1053
+17
🇺🇸 Britons · United States
1044
+17
🇨🇳 Mongols · China
1117
-19
🇨🇱 Danes · Chile
1086
-17
🇪🇨 Tatars · Ecuador
1074
-17
🇨🇱 Romans · Chile
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,087 12:39 16:25 — ⛏ Fast Castle
28 1,003 11:58 18:53 — ⛏ Fast Castle
26 921 13:38 20:15 — ⛏ Fast Castle
23 831 12:02 15:39 29:25 ⛏ Fast Castle
21 768 15:37 25:00 30:06 ⚔ M@A into Fast Imp
19 687 15:03 20:05 — ⛏ Fast Castle
13 451 12:53 18:23 — ⛏ Fast Castle
10 366 12:10 17:11 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,225 10,530 3,535 2,750 31,040 42,251
9,800 7,625 1,925 2,350 21,700 27,223
8,875 8,860 1,875 1,690 21,300 26,458
8,925 8,958 2,060 985 20,928 22,734
10,050 5,271 3,060 205 18,586 21,224
8,000 6,365 1,250 950 16,565 24,419
4,450 5,896 1,450 900 12,696 14,758
5,085 5,592 1,275 570 12,522 13,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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