AoeStats
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Black Forest

508835120Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
814
+14
🇪🇸 Celts · Spain
812
+14
🇮🇹 Saxons · Italy
790
-15
🇬🇧 Poles · United Kingdom
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,565 12:00 20:43 34:28 ⛏ Fast Castle
27 1,429 10:06 18:40 33:39 ⛏ Fast Castle
23 1,213 9:59 18:49 34:55 ⛏ Fast Castle
12 613 11:24 22:00 36:24 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,070 15,071 20,585 6,870 77,596 85,770
30,170 22,068 13,395 3,435 69,068 86,699
28,065 13,598 16,055 1,500 59,218 68,143
23,055 18,422 3,740 3,180 48,397 60,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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