AoeStats
← Clay001

Pilgrims

508651666Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1118
+17
🇵🇱 Varangians · Poland
1053
+21
🇨🇳 Sicilians · China
1141
-19
🇨🇳 Byzantines · China
1140
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,444 11:02 17:48 38:26 ⛏ Fish Boom FC
42 2,284 12:36 17:41 53:35 ⛏ Fish Boom FC
39 2,123 11:17 20:33 47:08 ⛏ Fish Boom into Fire Galleys FC
17 917 12:07 17:18 38:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,035 27,888 7,125 2,565 64,613 66,224
23,860 19,257 16,605 2,900 62,622 77,387
15,145 15,310 9,150 1,050 40,655 46,579
14,750 12,225 7,155 2,340 36,470 43,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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