AoeStats
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Nomad

510015181Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1400
+8
🇺🇸 Varangians · United States
1270
+13
🇺🇸 Mapuche · United States
1195
+15
🇺🇸 Spanish · United States
1136
+17
🇨🇱 Japanese · Chile
1219
-14
🇦🇷 Varangians · Argentina
1214
-14
🇨🇱 Franks · Chile
1182
-13
🇨🇴 Celts · Colombia
1169
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,757 13:54 17:27 34:53 ⛏ Fish Boom FC
36 1,722 13:07 18:26 33:25 ⛏ Fish Boom FC into Galleys
29 1,366 14:34 18:29 37:32 ⛏ Fish Boom FC into Galleys
27 1,296 13:03 17:30 41:12 ◆ FC into Galleys
26 1,233 14:49 22:36 — ⛏ Fish Boom FC
24 1,147 15:55 22:47 43:45 ⚔ Fish Boom into Scouts
21 1,003 13:42 17:57 34:44 ⛏ Fish Boom FC
20 948 14:12 19:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,545 18,408 11,100 2,425 51,478 59,897
14,735 20,377 11,735 3,550 50,397 61,082
25,775 11,537 8,645 2,260 48,217 56,408
18,720 12,214 7,380 1,995 40,309 43,609
16,760 13,740 7,185 1,600 39,285 44,476
10,630 15,710 3,075 2,500 31,915 33,940
6,675 10,146 2,055 1,920 20,796 23,542
8,040 6,005 2,560 2,535 19,140 19,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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