AoeStats
← 漠北万丈孤烟长河落日圆

Nomad

511027669Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1341
+15
🇹🇼 Persians · Taiwan
1335
+15
🇦🇷 Japanese · Argentina
1334
+15
🇧🇷 Malay · Brazil
1266
+18
🇹🇼 Danes · Taiwan
1334
-17
🇹🇼 Malians · Taiwan
1316
-16
🇩🇪 Cumans · Germany
1296
-15
🇹🇼 Jurchens · Taiwan
1294
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,656 15:12 21:46 35:52 ⛏ Fish Boom into Galleys FC
49 2,178 14:35 17:53 44:13 ⛏ Fast Castle
44 1,958 13:01 19:06 — ⛏ Fish Boom FC
31 1,366 14:53 18:40 — ⛏ Fish Boom FC
28 1,245 11:51 22:32 39:06 ⛏ Fast Castle
28 1,257 14:34 18:41 — ⛏ Fish Boom FC
27 1,186 17:16 20:44 — ⛏ Fish Boom FC
19 837 13:20 18:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,605 11,847 14,385 2,055 52,892 56,988
12,725 11,805 8,735 1,150 34,415 36,942
16,825 12,425 4,280 740 34,270 37,404
13,620 10,714 2,515 1,075 27,924 29,002
11,855 10,790 4,735 200 27,580 29,000
11,315 10,158 3,325 1,685 26,483 27,111
10,930 8,888 1,710 1,010 22,538 24,767
4,550 5,227 1,505 1,760 13,042 14,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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