AoeStats
← 漠北万丈孤烟长河落日圆

African Clearing

511012022Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1383
+15
🇺🇸 Vietnamese · United States
1371
+15
🇭🇰 Danes · Hong Kong SAR China
1335
+17
🇷🇺 Franks · Russia
1318
+17
🇨🇳 Danes · China
1365
-16
1355
-16
🇨🇳 Jurchens · China
1348
-16
🇲🇴 Lithuanians · Macao SAR China
1342
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,511 12:54 18:20 36:07 ⛏ Fast Castle
46 2,459 12:37 24:27 51:14 ⚔ Scout Rush
40 2,113 13:27 22:51 31:37 ⚔ Scout Rush
39 2,108 11:58 20:26 42:13 ⚔ Scout Rush
39 2,086 12:05 32:36 44:49 ⚔ Archer Rush
34 1,817 11:30 20:35 35:28 ⚔ Scout Rush
33 1,748 14:40 20:08 — ⛏ Fast Castle
24 1,304 14:32 18:33 44:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,320 15,645 17,095 4,100 68,160 75,358
24,210 18,778 10,510 3,255 56,753 65,426
22,085 20,565 6,600 3,245 52,495 58,780
20,875 12,597 9,810 2,305 45,587 47,232
21,965 14,137 7,155 2,305 45,562 46,940
20,185 10,650 2,760 1,750 35,345 38,287
11,675 11,810 6,165 1,195 30,845 30,800
10,240 5,065 2,765 2,225 20,295 21,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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