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Black Forest

510521230Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1413
+15
🇨🇳 Persians · China
1401
+16
🇨🇳 Italians · China
1399
+16
🇬🇷 Bohemians · Greece
1383
+16
🇮🇳 Danes · India
1462
-18
🇨🇳 Britons · China
1427
-17
🇨🇳 Bohemians · China
1364
-15
🇭🇰 Vietnamese · Hong Kong SAR China
1325
-13
Player eAPM Actions Feudal Castle Imperial Opening
101 5,093 10:34 14:08 28:16 ⛏ Fast Castle
68 3,436 11:26 15:11 27:43 ⛏ Fish Boom FC
46 2,335 11:23 24:43 37:48 ⚔ M@A into Towers into Fish Boom FC
43 2,170 12:42 26:12 — ⛏ Fast Castle
38 1,929 10:42 14:10 27:36 ⛏ Fish Boom FC
35 1,769 12:07 16:51 28:43 ⛏ FC into Fish Boom
31 1,554 11:08 15:08 31:02 ⛏ Fast Castle
23 1,140 11:29 15:46 28:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
65,815 23,645 23,245 3,480 116,185 117,017
35,415 40,385 19,375 950 96,125 104,948
15,225 35,931 21,100 4,100 76,356 88,955
18,395 29,529 24,855 1,700 74,479 92,787
18,055 23,260 13,560 3,465 58,340 89,010
23,550 22,700 8,130 2,500 56,880 70,395
22,085 19,970 11,075 2,955 56,085 70,617
9,450 12,824 6,785 1,175 30,234 36,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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