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African Clearing

510482747Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1605
+7
🇦🇺 Hindustanis · Australia
1497
+10
🇭🇰 Wei · Hong Kong SAR China
1450
+12
🇻🇳 Magyars · Vietnam
1416
+12
🇲🇽 Berbers · Mexico
1412
-12
🇲🇽 Magyars · Mexico
1389
-11
🇺🇸 Varangians · United States
1335
-9
🇲🇽 Huns · Mexico
1332
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,141 12:13 23:32 39:17 ⚔ Scout Rush
61 3,060 12:17 28:33 43:11 ⚔ Scouts into Towers
58 2,917 12:09 26:15 44:34 ⚔ Scouts into Archers
53 2,693 11:21 25:54 41:31 ⚔ Scout Rush
47 2,369 12:31 25:26 43:38 ⚔ Fish Boom into Scouts into Towers
40 2,000 14:14 18:14 37:56 ⛏ Fast Castle
34 1,725 16:10 29:36 — ⚔ M@A Rush
29 1,481 12:34 28:05 —

Resources

Player Food Wood Gold Stone Spent Collected
22,435 24,727 14,615 4,385 66,162 68,359
23,680 18,110 15,070 3,980 60,840 66,007
27,125 14,073 7,615 2,050 50,863 56,434
17,760 18,079 8,835 1,725 46,399 53,031
14,990 16,406 10,295 2,355 44,046 48,562
14,115 14,181 7,170 1,080 36,546 48,337
7,700 6,254 1,365 2,660 17,979 19,589
6,500 3,768 490 1,175 11,933 11,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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