AoeStats
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Black Forest

510180809Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 63m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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937
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913
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888
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886
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,266 15:16 19:17 34:01 ⛏ Fast Castle
33 2,067 13:38 18:01 35:07 ⛏ Fast Castle
32 2,047 17:31 23:53 40:14 ⛏ Fast Castle
24 1,518 13:52 19:28 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,385 25,736 13,905 1,600 72,626 93,231
26,090 19,007 18,040 2,970 66,107 72,480
25,775 20,796 12,845 2,875 62,291 69,986
23,410 17,446 14,205 2,465 57,526 66,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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