AoeStats
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Nomad

510175294Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 37m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
928
+14
🇹🇷 Vietnamese · Türkiye
907
+15
🇭🇷 Varangians · Croatia
888
-14
🇭🇷 Georgians · Croatia
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,395 12:49 19:15 35:15 ⛏ Fish Boom FC
33 1,232 15:03 24:21 — ⛏ Fish Boom FC
30 1,127 14:58 22:29 — ⛏ Fish Boom FC
20 754 16:08 21:32 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,340 7,364 4,645 1,500 22,849 22,623
5,150 6,711 2,135 3,350 17,346 18,513
5,405 4,250 1,520 1,555 12,730 13,594
5,100 4,932 940 1,050 12,022 12,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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