AoeStats
← seanliang22

Arena

510998581Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
837
+13
🇨🇳 Celts · China
785
+15
🇮🇹 Celts · Italy
774
+16
🇨🇳 Danes · China
760
+16
🇧🇷 Franks · Brazil
854
-18
🇹🇷 Chinese · Türkiye
800
-16
🇧🇷 Portuguese · Brazil
733
-14
🇫🇷 Franks · France
696
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,236 10:32 16:19 30:08 ⛏ Fast Castle
26 1,107 9:35 16:48 30:54 ⛏ Fast Castle
24 1,039 10:35 14:56 30:32 ⛏ Fast Castle
17 718 12:16 18:42 34:17 ⛏ Fast Castle
14 616 10:26 20:13 33:15 ⛏ Fast Castle
14 601 10:34 16:47 32:33 ⛏ Fast Castle
13 543 13:45 18:25 35:06 ⛏ Fast Castle
11 488 11:25 20:58 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,575 21,235 6,760 2,250 56,820 76,494
23,840 12,910 10,545 970 48,265 55,204
20,825 14,145 9,965 2,150 47,085 54,359
15,670 13,920 8,595 2,200 40,385 53,235
17,070 10,730 8,250 3,050 39,100 43,785
17,535 8,745 8,765 1,950 36,995 45,930
12,960 12,645 6,320 1,825 33,750 38,655
5,625 4,369 1,955 1,705 13,654 19,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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