AoeStats
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Pilgrims

510011884Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 80m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇺🇸 Bulgarians · United States
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Player eAPM Actions Feudal Castle Imperial Opening
46 3,674 16:11 22:17 37:19 ⛏ Fish Boom FC
42 3,384 12:24 16:33 37:03 ⛏ Fast Castle
41 3,272 10:15 22:07 36:11 ⚔ Fish Boom into Galleys into Towers FC
41 3,287 11:29 15:44 34:13 ⛏ Fish Boom FC into Galleys
33 2,627 13:07 17:26 46:02 ⛏ Fish Boom FC
23 1,843 14:49 23:12 50:36 ⚔ Fish Boom into Skirms
22 1,796 12:05 23:02 31:24 ⛏ Fish Boom into Fire Galleys FC
14 1,112 12:18 22:03 43:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
84,150 50,704 35,625 5,065 175,544 180,163
41,655 44,970 25,345 5,775 117,745 117,628
49,710 28,904 26,375 5,325 110,314 117,492
27,070 42,530 23,380 4,075 97,055 100,148
53,355 26,030 7,020 3,420 89,825 90,672
28,405 33,960 24,585 1,380 88,330 91,029
34,355 27,580 18,840 7,255 88,030 91,100
11,405 20,453 8,700 3,290 43,848 44,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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