AoeStats
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Arabia

506022463Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 35m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
861
+27
🇦🇺 Mongols · Australia
859
+27
🇨🇱 Khmer · Chile
898
-16
🇨🇱 Franks · Chile
754
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,773 9:35 20:05 — ⚔ Scout Rush
32 1,129 10:59 24:26 — ⚔ Scout Rush
25 884 11:47 — — ⚔ Scout Rush
20 705 11:10 31:01 —

Resources

Player Food Wood Gold Stone Spent Collected
11,935 6,910 2,395 850 22,090 27,009
7,665 4,480 1,765 200 14,110 17,614
6,960 4,035 1,140 385 12,520 13,513
4,850 3,195 50 0 8,095 10,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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