AoeStats
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Black Forest

510246879Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 31m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1387
+12
🇺🇸 Britons · United States
1386
+12
🇺🇸 Romans · United States
1243
+18
🇺🇸 Bohemians · United States
1242
+18
🇹🇼 Japanese · Taiwan
1361
-17
1317
-16
🇦🇷 Mongols · Argentina
1261
-14
🇩🇪 Saxons · Germany
1244
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,472 12:05 15:49 — ⛏ Fast Castle
35 1,073 11:34 15:13 28:11 ⛏ Fish Boom FC
33 1,023 11:40 19:51 — ⛏ Fish Boom FC
33 1,020 12:34 16:56 — ⛏ Fish Boom FC
25 761 14:23 22:57 28:30 ⛏ Fish Boom FC
24 745 11:54 15:42 28:12 ⛏ Fast Castle
20 635 12:36 20:29 24:57 ⛏ Fish Boom FC into Fast Imp
18 557 14:10 28:30 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,375 13,020 5,705 1,130 35,230 37,210
13,390 10,515 2,510 355 26,770 30,368
10,625 9,335 1,100 1,120 22,180 25,128
8,375 6,962 2,330 930 18,597 20,302
6,675 7,215 3,510 650 18,050 20,257
4,250 5,588 965 1,255 12,058 13,265
6,310 3,919 375 900 11,504 13,847
3,350 4,475 250 0 8,075 10,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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