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Fortress

509846713Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 84m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1479
+19
🇭🇰 Mongols · Hong Kong SAR China
1461
+20
🇦🇺 Britons · Australia
1423
+21
🇨🇳 Franks · China
1419
+21
🇹🇼 Teutons · Taiwan
1568
-21
🇦🇷 Saxons · Argentina
1565
-21
🇦🇷 Persians · Argentina
1545
-20
🇫🇮 Celts · Finland
1517
-19
Player eAPM Actions Feudal Castle Imperial Opening
52 4,355 7:47 11:55 25:50 ⛏ Fast Castle
49 4,127 6:56 10:18 51:29 ⛏ Fast Castle
48 4,026 8:05 11:43 25:56 ⛏ Fast Castle
47 3,993 8:26 12:48 25:45 ⛏ Fast Castle
41 3,415 8:50 12:24 26:16 ⛏ Fast Castle
27 2,311 7:20 11:15 28:27 ⛏ Fast Castle
20 1,687 7:00 11:00 49:28 ⛏ Fast Castle
17 1,411 8:05 12:35 26:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,000 50,458 43,990 7,465 167,913 176,073
77,540 34,775 33,810 2,320 148,445 162,266
57,915 37,641 21,705 4,450 121,711 134,778
51,600 23,600 19,705 3,250 98,155 106,322
33,450 38,621 20,405 1,800 94,276 106,314
33,350 35,255 15,420 5,310 89,335 96,945
17,365 22,816 13,150 3,375 56,706 64,269
13,715 14,295 4,455 2,160 34,625 46,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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