AoeStats
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Arena

508835489Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 49m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
1823
+8
🇫🇷 Burgundians · France
1698
+13
🇫🇮 Spanish · Finland
1587
+17
🇹🇼 Saxons · Taiwan
1567
+19
🇹🇼 Britons · Taiwan
1701
-17
🇦🇷 Saxons · Argentina
1686
-17
🇹🇼 Vietnamese · Taiwan
1631
-14
🇹🇼 Saxons · Taiwan
1484
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,675 11:10 15:12 32:36 ⛏ Fast Castle
50 2,457 11:04 14:48 33:27 ⛏ Fast Castle
45 2,203 10:45 14:27 27:10 ⛏ Fast Castle
44 2,155 10:44 14:34 27:07 ⛏ Fast Castle
42 2,080 10:13 14:06 27:53 ⛏ Fast Castle
37 1,840 10:03 14:01 26:17 ⛏ Fast Castle
35 1,746 10:41 15:00 — ⛏ Fast Castle
31 1,539 10:45 14:24 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,090 23,825 28,290 2,960 98,165 108,817
40,255 22,356 19,835 2,300 84,746 97,369
44,350 22,075 15,670 1,650 83,745 85,856
44,475 14,165 16,330 6,400 81,370 92,387
34,745 22,485 16,660 3,740 77,630 79,203
34,955 15,138 23,405 1,600 75,098 82,631
26,880 29,380 11,085 4,900 72,245 76,480
12,200 11,335 970 1,695 26,200 31,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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